![Roll 4 Initiative](/img/default-banner.jpg)
- 474
- 851 513
Roll 4 Initiative
United States
Приєднався 14 жов 2011
Welcome to Roll 4 Initiative! We discuss all things geeky:
▪️ Tabletop RPGs
▪️ Board Games
▪️ Warhammer
▪️ Books
▪️ Geek Lifestyle
Contact Ryan and Dawn at roll4initiativevlog @ gmail.com
2655 Tidewater Dr, unit 7321
Norfolk, VA 23509
▪️ Tabletop RPGs
▪️ Board Games
▪️ Warhammer
▪️ Books
▪️ Geek Lifestyle
Contact Ryan and Dawn at roll4initiativevlog @ gmail.com
2655 Tidewater Dr, unit 7321
Norfolk, VA 23509
Digital or Physical? Best Ways to Take Notes in D&D
Are you struggling with your notetaking in D&D or other tabletop RPGs? I’ve got a confession to make-my notetaking habits aren’t what you think. In this video, I’m spilling the tea on what really works when it comes to tracking your game’s details, whether you’re a fan of digital notes or prefer the old-school charm of physical journals.
We’ll dive into the pros and cons of digital vs. physical note-taking, why you should never skip jotting down inventory, and how to avoid the common pitfalls that even experienced players fall into. Plus, I’ll share some of my personal hacks for making sure your notes don’t just sit there, but actually enhance your game.
Stick around to find out how to improve your notes, save time, and make your campaign even more immersive!
▶Patreon: www.patreon.com/Roll4Initiative
-------------------------------------------------------------------------------------------------------
▶ABOUT US
Hi, we're Ryan and Dawn! Here on Roll 4 Initiative we discuss all things geeky: Tabletop RPGs, Board Games, Warhammer, Books, and Geek Lifestyle.
-------------------------------------------------------------------------------------------------------
TWITTER ⇢ r4ivlog
FACEBOOK ⇢ roll4initiativevlog
INSTAGRAM ⇢ r4ivlog
We’ll dive into the pros and cons of digital vs. physical note-taking, why you should never skip jotting down inventory, and how to avoid the common pitfalls that even experienced players fall into. Plus, I’ll share some of my personal hacks for making sure your notes don’t just sit there, but actually enhance your game.
Stick around to find out how to improve your notes, save time, and make your campaign even more immersive!
▶Patreon: www.patreon.com/Roll4Initiative
-------------------------------------------------------------------------------------------------------
▶ABOUT US
Hi, we're Ryan and Dawn! Here on Roll 4 Initiative we discuss all things geeky: Tabletop RPGs, Board Games, Warhammer, Books, and Geek Lifestyle.
-------------------------------------------------------------------------------------------------------
TWITTER ⇢ r4ivlog
FACEBOOK ⇢ roll4initiativevlog
INSTAGRAM ⇢ r4ivlog
Переглядів: 349
Відео
TV Storytelling Secrets Every GM Should Know
Переглядів 532День тому
Unlock the secrets of television storytelling to elevate your D&D campaigns! In this video, we explore how GMs can use the tried-and-true techniques from TV writing to craft more engaging, dynamic adventures. Ready to take your game to the next level? Let’s dive in! #DND #GameMasterTips #Storytelling #TTRPG #DungeonMaster ▶Patreon: www.patreon.com/Roll4Initiative ▶ABOUT US Hi, we're Ryan and Da...
REVIEW Player Core 2 - Pathfinder 2nd Edition
Переглядів 2,2 тис.21 день тому
We're exploring all the exciting updates and enhancements in Pathfinder 2nd Edition Remastered Player Core 2! From versatile Alchemist vials and updated Swashbuckler feats to expanded ancestries and versatile heritages. Whether you're a seasoned player or new to the world of Pathfinder, there's something here for everyone. Join us as we break down each class, highlight the key changes, and give...
The Psychology of D&D Review & GIVEAWAY!
Переглядів 500Місяць тому
Ever wondered why we’re so captivated by Dungeons & Dragons? In this video, we dive deep into the psychology behind our love for D&D as I review Jamie Madigan's book "The Psychology of Dungeons & Dragons." Discover how gaming satisfies our need for heroism, community, and storytelling. Don't miss out on understanding what makes our favorite tabletop RPG so compelling! ▶Back The Geek Psychology ...
Starfinder Beginner Box Review
Переглядів 410Місяць тому
In today's video, we're diving deep into the Starfinder Beginner Box from Paizo! Whether you're new to the world of Starfinder or a seasoned space explorer, this box promises to offer something exciting for everyone. ▶Starfinder Beginner Box: paizo.com/starfinder/beginnerbox ▶Patreon: www.patreon.com/Roll4Initiative Paizo provided us with a complimentary copy for review purposes, our thoughts a...
Tips for Neurodivergent Players
Переглядів 840Місяць тому
We're diving into tips and tricks for neurodivergent ttrpg players! Whether you have ADHD, autism, dyslexia, or any other form of neurodiversity, this video is packed with helpful advice to make your gaming experience smoother and more enjoyable. From organizing your character sheet to finding your comfort level with roleplaying, we've got you covered. Join us and discover how to make the most ...
Wicked Warlock Candles Review
Переглядів 1492 місяці тому
We're diving into a review of Wicked Warlock Candles, specially crafted for tabletop roleplaying games and video game players. Whether you're a Game Master looking to add some ambiance to your ttrpg sessions or a video gamer wanting to create a cozy gaming nook, these candles might just be what you need. #ttrpg #dnd #candle ▶Wicked Warlock: wickedwarlock.com/ Wicked Warlock provided us with a c...
Why Taking Risks Makes Your Game Epic!
Переглядів 2952 місяці тому
Taking risks in TTRPGs can turn a good game into a great one! In this video, we dive into why embracing risk is crucial for character development, plot progression, and overall fun. #ttrpg #dnd Don't forget to check out our video on how to fail well in D&D for those times when your risks don't quite pan out. Happy adventuring! ▶Patreon: www.patreon.com/Roll4Initiative ▶ABOUT US Hi, we're Ryan a...
Every Optional Combat Rule in D&D, Ranked!
Переглядів 1,1 тис.2 місяці тому
We're rank every optional combat rule in Dungeons & Dragons, helping you decide which ones to incorporate into your game. Whether you're looking to add more strategy, realism, or excitement to your battles, we've got you covered. From flanking to massive damage, we break down the pros and cons of each rule so you can create the ultimate combat experience for your table. #dnd #dnd5e #dungeonsand...
Creating and Playing One-Class D&D Campaigns
Переглядів 3112 місяці тому
Ever thought about running a D&D campaign with a one-class party? It's a unique and exciting challenge that can lead to some unforgettable adventures! In this video, we'll dive into how to make it work, from choosing the right system and class to managing different roles within the party. We'll also cover how to flavor your abilities, embrace the chaos, and make sure everyone has a blast. Wheth...
5 Steps to Have an Excellent Convention Game
Переглядів 3963 місяці тому
Are you ready to have an unforgettable convention game? Whether you're a seasoned GM or a brand new player, this video will guide you through the essential tips and tricks for an excellent convention game. We'll cover everything from choosing the right game to setting expectations, managing timing, and ensuring every player has their moment to shine. Whether you're running Pathfinder, D&D, or a...
4 Mini Games for Your D&D Sessions!
Переглядів 7 тис.3 місяці тому
We're leveling up your Game Master skills with 4 mini games designed to add excitement and engagement to your next session! Whether you're a seasoned DM looking to spice up your gameplay or a newbie seeking creative ways to captivate your players, these mini games are sure to elevate your tabletop experience. #ttrpg #dnd Don't forget to let us know which one is your favorite in the comments bel...
Help Me Pick My Next D&D Campaign Journal
Переглядів 7183 місяці тому
Ready to level up your D&D note-taking game? Join us as we compare three player journals: Mischief & Misadventure Campaign Diary from The Rook The Raven, Hero’s Notes from 1985 Games, and the Character Journal from Field Notes. Which one reigns supreme? Let's find out! Don't forget to let us know your pick and leave your recommendations for other journals in the comments below! #dnd5e #notebook...
Crafting Compelling Villains: Adding Depth to Your Campaign
Переглядів 5064 місяці тому
In this video, we dive into the art of creating dynamic villains for your tabletop campaign. Learn how to go beyond one-dimensional antagonists and develop villains with depth, complexity, and moral ambiguity. From utilizing archetypes to exploring tragic flaws, we'll cover essential techniques to make your villains memorable and engaging for your players. #dnd #ttrpg Sponsored by The Wandering...
Cypher System Review
Переглядів 3,7 тис.4 місяці тому
Ready for a deep dive into the Cypher System Rulebook by Monte Cook Games? In this review, we're sharing our honest thoughts on what makes this game engine shine, where it excels, and where it falls short. Whether you're a newbie or a seasoned player or GM, join us as we discuss if this system is the perfect fit for your gaming group! #CypherSystem #TTRPG #TabletopReview ▶Cypher System: cypher-...
Mastering GM Skills: 8 Strategies for Smoother Sessions
Переглядів 8254 місяці тому
Mastering GM Skills: 8 Strategies for Smoother Sessions
Level Up Your Travel: Techniques for Memorable Journeys
Переглядів 5246 місяців тому
Level Up Your Travel: Techniques for Memorable Journeys
Why You Should Know Each Other's Character Sheets
Переглядів 5437 місяців тому
Why You Should Know Each Other's Character Sheets
More Ways to Use Intimidation in Your Game
Переглядів 1,2 тис.7 місяців тому
More Ways to Use Intimidation in Your Game
Crafting Memorable Characters: A Guide to Better Descriptions
Переглядів 3708 місяців тому
Crafting Memorable Characters: A Guide to Better Descriptions
5 Conflicts for Character Development
Переглядів 3788 місяців тому
5 Conflicts for Character Development
Pathfinder 2e and Candela Obscura Player Journals You Need to Check Out
Переглядів 4608 місяців тому
Pathfinder 2e and Candela Obscura Player Journals You Need to Check Out
Guiding Light for the GM | Pathfinder 2e Discbound Notebook Review & Giveaway
Переглядів 4159 місяців тому
Guiding Light for the GM | Pathfinder 2e Discbound Notebook Review & Giveaway
Lying Cat! Love the background
Thank you for the tips and tricks! I really enjoy the videos you guys are creating. I use a lot of things I've seen done in TV writing and just series in generell but never thought about writing it in six acts, i usually just go with 3. I will try with more acts!
You can also use ms word to to record your session for live transcriptions but I have yet to try it and can be used along with the rocket book for drawings and such
I use ROCKET BOOK for notes at the table. It’s a writable notebook that you can wipe clean for reusability. The app they have allows you to take good pics of your written notes so you can elaborate later in your digital notebook and you can crop and drop your doodles right into your notes. It feels like a good middle ground I can easily write with pen and still make it digital to make it wiser to cross reference. Also as a side note I use the top spiral notebooks since I’m left handed just fyi in case that helps anyone.
I love all Roll 4 Initiative videos!
I'm a teacher and a longtime RPG fan, and I think every player/designer should strongly consider safety tools in their games! I see a lot of comments, in good faith and bad, to the effect of "you don't need tools, they ruin the immersion/game balance, just get up and leave if you don't like something, just have a session 0, unpleasantness is part of the fun," etc. I have a response to some of the good faith objections! 1. "You don't need tools, just have a session 0." I agree that session 0 is a very good thing that everyone should have! But I don't think it's always enough to protect people from unpleasant experiences, and here's why: pluralistic ignorance. If you're in a group session, and the expectation is "speak up if you don't like something," then the offended player is very likely going to be in a spot where something is starting to be too much for them, but no one else is saying anything. They don't know what everyone is thinking, but have to assume that because they aren't saying anything, they're fine with it. That means that they now have to choose between squirming through it in silence, or interrupting what appears to be everyone else's fun time. Even if someone else is privately thinking the same thing, being the first person to object often carries a heavy social penalty. And I personally think it's a dick move to force someone into making that choice if I can very easily avoid it by officially building in and endorsing a tool for them to communicate their discomfort. I would absolutely us an X card or something similar, especially if you're working with teens or people who struggle with social awareness and relationship skills! Also, if the onus is on the offended player to leave, you are functionally saying "I'm gonna do whatever I want, whether or not it upsets you, and you can leave if you don't like that." And I just don't think that type of dynamic is going to lead to a fun game anyway. If I said "I'm gonna spin around in a circle while I pee everywhere, get out of the way if you don't want pee on you," I'm not sure anyone would call that reasonable. 2. "They ruin game balance/immersion." Yes, sometimes a safety tool will get in the way of the game design vision that the GM is working toward, or something that another player wants to do. Honestly, I think this happens WAY less often than people suggest it does. Most people are not conniving on how to use the X card to skip the whole game. Most people who want the tools are acting in good faith for honest reasons. But even when a safety tool throws off a game mechanic, I'm personally fine with that. I care more about good, prosocial relationships at my table than I do about game balance, that's just my priority. And if you don't, and you don't like the threat that safety tools bring to it, well this video isn't really for you then anyway, haha. And it's a bit weird to say that no one should use them at their table just because you don't like them. A bit like saying that peanut butter shouldn't exist because you don't like PBJs. And you know what else ruins immersion for me? Being forced to sit through something that really hits me wrong psychologically. Then I'm not thinking about the game, I'm thinking about trauma or something. 3. "Unpleasantness is part of the fun." I like roller coasters even though I'm afraid of heights. Notably, roller coasters have a LOT of safety tools in place to make sure I don't get hurt while experiencing something scary. If someone just dangled me over a pit without putting any safety tools in place, I would not have any fun with that. So yes, sometimes leaning into scary things is part of the fun. Sometimes it is not. If the X card enables one of my students to have more fun, then I want it in the game, no questions. Again, their mere existence in no way means that you have to use it yourself! And I think it's weird if you get mad that other people are having fun in a different way at a different table that doesn't affect you in any way. That's my 2 cents, maybe you're persuaded and maybe not! But I think it's important to engage with the topic honestly!
I write notes personally but our one group has note takers that share on google drive for everyone to read
Just switched to Notion two weeks ago and love it. For me it's the best yet. A little more robust than a google doc but not as overloaded as One Note. During the game I keep a note pad by my side then update my digital notes after the game session.
Thank you! I prefer note taking by hand, not pretty at all :p though useful (most of the time )
Thanks for the video. I'm coming from the 1980s classic Rolemaster 2nd Edition. I love the level of detail in that game. I tried D&D once and didn't like it. I'm looking for a system that has plenty of adventure books. I'm seriously considering Pathfinder 2e. Does 2e have a lot of adventure books? If I get the remastered books, are they backwards compatible with previous adventure modules? If there are adventure modules that belong to the first edition, can they be used with the second edition? Probably not. Any advice? Here is welcome. If anyone has played and enjoyed Rolemaster, I'd be very curious about your opinion of Pathfinder.
messy n laborious explanation...
5:33 where are you reading that devise a stratagem is useful outside of combat? First few words of the feature are “you assess a foe’s weaknesses in combat” The skill stratagem uses similar language talking about a bonus on your next check before the start of your next turn. It doesn’t mention combat but it does necessitate encounter mode. (And in my experience 99% of encounters are combats)
I'm unfamiliar with the six act structure, so I found this video super interesting. Thank you for sharing! (And sidenote: I love the shirt!)
I cannot recommend "zooming out" to end a session enough. I tend to use it fairly sparingly, usually to book-end an theme or a specific episode/chapter, maybe to hint at something important later, but whenever I do I can /see/ them lean forward and get invested because I usually keep everything so "in scene." Makes me feel like I opened a can of TTRPG gamer wet food.
Great video! I recently ran two games inspired by television. Once was a noir/detective game which was literally what if I ran the Rockford Files as a campaign and the other was a Flash Gordon inspired game borrowing the language from old movie serials. In both cases I did "research" watching episodes and trying to be aware of the pacing of the story and when to add the cliffhangers and looking at the structural. Both games were awesome and the players really enjoyed it. for the Sci-fi game I even wrote session recaps with a framing of a little girl listening to the campaign as a radio show. It was really fun and thinking of the game like a television series really helped me write and come up with scenarios.
Great video!
This is great advice. Making sessions episodic has not just the benefit of solid story structure, it allows for easier narration if a player and their PC has to miss a session.
That's true as well! Also someone on FB commented mentioning stand-a-lone episodes and I think that's another great concept to steal. Not every session needs to advance the overall campaign plot and especially if you're missing players stand-a-lone sessions can be great mini breaks from the story
An excellent video. Years ago I read Syd Field’s book on scriptwriting and took elements from for my games. Nowadays, I stick to the idea of the 3 Act structure pretty much all the time. I try to keep the idea of a 3 Acts for each session, as well as each campaign so I generally have an idea of where my games are going. (Generally; but not always…) I like to end with a cliffhanger if possible, as long as it isn’t forced. One thing that I have done, as a sort of cliffhanger, is a ‘post credit scene’; after everyone has packed away I might ask someone to quickly roll a dice and (no matter the result) say that you think that you have spotted evidence of someone following the party or there is a knock at the door and it turns out to be a known NPC that needs to talk to them; of course they have to wait until the next session to find out what they want.
Oh, post-credit is a great concept and term for this idea!
I am a firm believer in recycling or borrowing tropes and stories from shows and movies, much of my homebrew has been inspired by these elements. The same goes for other media as well, borrowing from videogames and movies works just as well!
So, two things... 1. I absolutely have stolen from TV...Nothing...*NOTHING*...beats stealing idea's or whole episodes from the original "Scooby-Doo"! That show is the penultimate in RPG storytelling for any genre! ...hell, the reveal can be that the monster, IS a monster! There's just so much too it! 2. So, alittle more personal... Have you guys run games since havin' the baby? Because for my partner and I, we initially kinda worked around the baby's sleeping...but as they got older, it became more-and-more difficult to plan game sessions. And now that there's two...and they're 3 & 4... Iv lost all control of planing *ANY* games... How've you guys been doing?
Neither of us have run any games since having the baby. Ryan played in a couple and I'm just wrapping up playing in another game (the person running it had to move for work stuff). Now that she's a toddler, it's definitionally harder to find time. Especially for us both to play. We're thinking about trying out a Duet game that we can do like once a week after bedtime. Other than that, I have a feeling it's going to be a while until we're both in the same game. But she's already shown some interest in minis, dice, and the books so here's hoping we can do a family game when she's old enough!
I was afraid of that response... My 4yo doesn't really have much interest in the minis and books and stuff that my Partner and I have; but our 3yo keeps talking about "Dwarf's" and "Daddy D&D" and the mini's up high on the shelves... I think she'll be into it, once she has a few years of school in her! ...But that's so far away!!! 😭
The only right safety tool is no safety tools
* Fewer spells
I think the generic nature of the system is both it's greatest strength and it's greatest weakness. It is great, if you like experimenting with different settings without having to come up with new classes or powers. You can use it for any genre, be it murder mystery, space opera or post-apocalyptic survival. Other systems are usually tied to one setting or one genre at most. Cypher system is the Jack of all trades among TTRPGs, a system is functions in every genre, but unfortunately also doesn't excel at any. The character archetype are so generic, you can use them to turn any book or TV show into a roleplaying campaign, but on the flip side, you don't have specialized character options. As far as the campaign style goes, I think, it's best for campaigns that focus on dealing with issues in the here and now, not on planning ahead. Character progression does not involve the same increase in power as in systems like DnD. In Cypher system characters of different power levels like Gandalf and Frodo can still be in the same group without breaking the game, a thing that wouldn't work in DnD. This is also emphasized by abilities that use up XP and one-use cypher items. I think cyphers are most useful in campaigns with many puzzles. They could represent pieces of evidence in a murder mystery or key items to open a gate to a parallel universe.
Great vid! My buddy introduced me to Monte and Cypher last year. Mr Cook has just a myriad of settings to dive into. I liken it to a veritable Lego collection of different choices that can easily cross over. I do agree that the different Cyphers can be incompatible with certain characters. I think you can overcome that with a bit of flexibility as a GM.
I'm definitely buying the whole new Core series of books. But I'm buying the Pocket versions, as I'm getting low on space on my shelves.
For dyslectic people like me, would it be possible to get this book as a audio book?
Audiobooks are one of the options on the kickstarter
Does anyone know if Inventor or Gunslinger will be reviewed?
They will not
@@iamzsdawgy thanks
How would this compare to GURPS or BRP?
Great review!! Love your PF reviews more than the ones from the dedicated Pathdinder YT reviewers -- who often get way into the weeds 😂 -- which I guess is good for some. But really liked your clean, straightforward look at the PF Player Core 2 Book. Some of those new ancestries look super cool!!
Thanks! I certainly appreciate some of those more in depth videos, especially ones that focus on a specific class if I’m playing one and want to confirm I’m understanding the way to play it. I’m not enough of a rules lawyer to get that deep on every class 😆 Great to hear that folks appreciate our videos! It means so much to hear, thank you! We’ve got a few more Pathfinder and Starfinder reviews coming up in the next month or so
Barb did a fair bit to make Superstition usable. Otherwise a nice light overview.
What dose it offer to the Game master to make the game run faster and smoother make contented balanced the countless options of the players
I think this is more of a player book. I see it as as offering a TON more options (especially with archetypes) -- means more choice -- but also of course the array of choices can sometimes be daunting.
I'm gonna be grabbing the pocket edition version of each, including Player Core 2. I love the Investigator and the Oracle, and I like how they've changed it. Plus, I love how they reimagined the Kobold, complete with a method to easily rebuild the pre-remaster Kobold using the dragonblood heritage right out of the box!
I think my next character is going to have to be a Kobold, it's just seems like so much fun to play with the changes
I am certainly going to pick it up. I'm running one PF2e game and playing in another. The class changes are the big reason for picking it up. I've seen players in the past be disappointed with their experience with Investigator, Alchemist, and Swashbuckler, so it's nice that those classes got a big upgrade. Especially the level 2 Investigator feat that lets you designate a "temporary lead" for combat. It makes the class much more playable.
I really think Paizo did a great job listening to community feedback, especially with those three classes
Woohoo! PC2 is here!
I'm really looking forward to getting this book to fill out my remastered colleciton
Picking the book up as soon as it becomes available here.
w00t! I'm so ready for this book 😁
will pick it up soon when i switch to pf2. thanks^^
Hope you enjoy it!
I love all Roll 4 Initiative Pathfinder 2e videos!
😁
Fantastic concise review aimed at an audience who is new to the game or engages more casually. Always excited to see uploads from your channel, keep up the good work!
Much appreciated!
Thanks for this great review. I am starting a new Pathfinder 2e campaign (Seven Dooms for Sandpoint) soon and we'll be changing over to the remastered rulesets. After DMing 5e for 12 years, PF2e is relative new to me, so of course they change the rules as I'm learning. But so far, all of the updates I've seen have been pretty good. Videos like this help me to get a broad overview as I dive into the PF2e depths.
And I will say, they did change things but it's not that far off in the remastered. Not like changing editions completely. I think there might even be a cheat sheet somewhere of the changes
I like the pie eating contest :) But I didn't quite get the gag-system: Let's say a character eats 4 pies and fails the check. The character gains a gag. But did the character still successfully eat that 4 pies? Or are all pies of that round "removed" with that gag?
interesting, thank you!!!
Glad you liked it!
Nice review.
Glad you enjoyed it
Sounds interesting. I'm going to check it out!
Let us know what you think when you do!
A prescription to help metagaming, especially for those two don't realize that they're doing it, is to have them engage in solo RPG play. This exercise requires them to compartmentalize in order to actually have fun. So then later, when they're playing with other people, they will have a better way to understand when to metagame and when not to.
Too much of the change to Remastered is just stupid name changes due to OGL fear and now what came in the original core book is split into two books. A waste of money to change to in my opinion.
This sounds like the ultimate Starter Box with lots of use even after the "starter stage".
Beginner boxes have always been one of the things Paizo does incredibly well IMO, and I think starting with this, and being further developed in the PF2 one, they really take the top spot for just about the best in the industry for how they introduce folks to their games with all the different materials and aids you get in these boxes, it's awesome. I do believe the rules in the SF beginners box are slightly different to those in the main CRB, but with SF2 on the way so soon, I would probably just wait for that if I was looking to get into SF now, and hopefully a new beginner's box will follow along quickly after the launch of the CRB. SF1 is in this weird middle space where it feels like a halfway step between the rules of Pathfinder 1st and 2nd edition and I'm not surprised paizo are moving to more of the PF2 core system for the second edition. I was really excited to get into Starfinder initially, but the deeper I got into reading it, the more I was turned off by how ingrained it is with its setting. It's VERY space fantasy, and even more than Pathfinder I think you would have to do a lot of work to run a homebrew campaign using this ruleset that wasn't set in the default universe. There's just so much setting stuff baked in that it would be easier to use another sci fi system to run something in a different setting. But if you dig the setting and want that space fantasy vibe, it's got it in spades and there's a lot of cool stuff in the SF books (the tech gelatinous cube is a particular favourite).